About two weeks ago I moderated a panel on indie games. Among the panelists, Dragos Inoan was telling us about his experience building a space combat simulator.
And the day has come when you can actually play the game (if you are in Romania, Canada and New Zealand, for the moment). It will be launched worldwide soon.
What can I tell you about the game? The graphics look really, really crisp. The game is easy to play (I was using the accelerometer), but you can also with it with touch and, hold on, using a new controller Apple is getting out on the market.
I played several sessions (lack of time). I am not the biggest fan of space combat games (I think I stopped playing them once I played Elite and Wing Commander, about 15 years ago), but it was really easy for me to pick up the games and shoot down the first 2-3 ships.
Oh, and the ships. I think they are some of the most beautiful designs I’ve seen in a game (admittedly, I didn’t play as many of this type). You can actually see some of the designs on the game’s site, here.
The game is a paid one ($0.99), and is available, as I said above, in the Romanian and Canadian store. I am really curious on seeing the big, US launch and how it works. Dragos is working with a distributor, trying to get as high as possible in the store (the game looks crisp and interesting, maybe he can get a Featured spot, also).
Good luck, Dragos!
Here is a trailer of the game, to see that I didn’t lie about the graphics:
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