About 15 years ago or so a friend asked me why I didn’t play World of Warcraft. I didn’t know too much about the game, so I asked why she did. She answered something like “you can be part of groups, you meet online, you talk, you make money, you fight”. And I said, without trying to be an ass, even though I probably sounded like one: “Oh, but I do that in real life!”
Assholery aside, I always felt that life, in general, can feel like a game sometimes.
But crypto itself is not the game. It’s just the in-game currency for a much bigger game, played across the internet, that involves CEOs, influencers, artists, researchers, investors, and regular people, like you and me. That’s a much more fun topic to explore than which asset class is outperforming which. This is bigger, more permanent than day-to-day market fluctuations.
We’re all playing a Great Online Game. How well we play determines the rewards we get, online and offline.
The Great Online Game is played concurrently by billions of people, online, as themselves, with real-world consequences. Your financial and psychological wellbeing is at stake, but the downside is limited. The upside, on the other hand, is infinite.
Social media is the clearest manifestation of this meta-game. Beginner-level Twitter feels weird, like a bunch of people exposing their personal thoughts to the world. Medium-level Twitter is Threads and engagement hacks. Twitter Mastery is indistinguishable from an ongoing game. This is also true for Reddit, Discord, Instagram, TikTok, Facebook, and other social networks.
Read it all here: The Great Online Game – Not Boring by Packy McCormick.