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Search Results for: mavenhut

You Had the Greatest Idea Ever, Now What?

October 14, 2013 By Bobby Voicu

greatest-idea

I always have brilliant ideas. We all do. Those ideas that “if I would do it, if I had the time” would change the world. Or those ideas that someone else put in practice that I had before they did. I used to have these ideas and felt cheated by fate every time someone else did something similar. Because “I knew!” that it’s gonna work.

There are lots of reasons this way of thinking is wrong, but I am gonna focus on the more palpable things: what do you do to put your idea into reality?

I am often talking to students, people that want to be entrepreneurs, and it seems like going from idea to project is really difficult. And it’s not because they don’t do something about it, it’s just they’re going at it completely randomly and it’s like playing a lottery: you might get lucky.

In IT especially, the cost of having an idea and starting something is not that big: you think that a site about butterflies would be great, right? I mean, who doesn’t like butterflies? And it costs you $10 bucks for a domain name, about $10 for first month’s hosting, about a week of your time to write some articles and here it is, your site about butterflies is up and running, waiting for people to come read it. But of course, they don’t. Because people don’t really care about butterflies.

Next, you look around you and you see a need: you see that people’s life would be better if they had something. What do you do? You start building the solution to it. As you KNOW it should be done. It doesn’t matter that someone else does it better: you are gonna build a better Facebook. Because “people hate that blue f@#$ing color, and my site will be red, the color of passion”. And it still doesn’t work, because people still go to Facebook, since that’s where their friends are.

THe thing is, most of us never take the time to find out what people have to say. What the intended target really needs.

And this is the next step after having the idea:

Before doing anything to put it into practice, find out who needs what you offer, talk to them in person. Find 200 people that would use your site and, if possible, make them pay just for the idea. Get somebody to pay you for something you want to build.

The thing is, most of the time what you find out is completely different. You will see a lot of new opportunities in the same field. You will understand that people don’t care about butterflies, but that farmers hate bugs eating their crops. And find a solution for that.

Next time you have a brilliant idea, then, do these steps:

– go back to sleep
– if, when you wake up, the idea is still sound, understand who your users are
– spend time finding those users in real life and talk to them: ask them what they need and how can your solution be better (your users aren’t your friends, your parents and your co-workers, usually, so do not fool yourself)
– when you have enough interest, go for it.

You will go out of your comfort zone calling people out of the blue to ask them what they need. You’ll get over it.

Later edit: I actually wrote an article about how we’ve done this testing at Mavenhut. You can read it here.

Photo from Shutterstock

P.S.: If you think you can be Steve Jobs and just show people what they need, you don’t need this article. Sorry for wasting 5 minutes of your life. Now the next iPhone will never be invented, and I’m the one to blame.

Could We Study Gaming in School, in Romania?

October 10, 2013 By Bobby Voicu

gaming-carrer

If you’ve been through Romania recently you’ve probably seen the “We hire!” signs by King (especially in Vama Veche, nice move!). The studio in Bucharest has been in a hiring spree in the last year or so and I assume it’s not really easy to find good people. And it’s not related to King as a company (they are one of the gaming company I really admire), but I think it’s related to the availability of talent in Romania.

While there are some great gaming companies in Romania, I really don’t think there’s enough workforce in the country right now with the right skills, at the right level to be hired in the gaming companies. Anybody that wants to create a team that’s bigger than 10 people has to train juniors at some point to get all the skills it needs (I might be wrong, but this is my feeling as someone deeply involved with the industry for the last year and a half).

And I remember meeting someone at the Hamburg Casual Connect earlier this year that was the Dean of the Gaming studies at a university in Hamburg. I mean, they have a curricular, you can actually choose gaming as a career and use the 4 years of college to get prepared for that.

I wonder, what should be done to do something similar in Romania? I have no idea right now, frankly, but I was thinking about it as I saw that a dental company in Romania (Dentestet) decided to create a school of dental technicians just because they need the skills in their company (link here in Romanian, and translation in English).

MavenHut is still a small company, but we might actually try to do this in the years to follow: create our own courses just to train new possible hires (you see the plans for MavenHut, right? :D ).

On the other hand, why wouldn’t art universities had a course of gaming art? Or the tech universities have a course of gaming programming? Or, even more surprising, economics universities should have gaming project management courses (and every studio head in Romania cringes right now).

I am not proposing something (at least not yet), as it’s something I was thinking about and I wish I knew what your opinion on the subject is.

Later edit: apparently, “the Ion Mincu Architecture University in Bucharest has a course on Level Design for several years now”, so it can be done (thanks, Claudiu, for the tip)

Later later edit: a good thing with this post was that I found more on the subject, like the class on Game Design at the Ion Mincu Architecture University.

P.S.: in the meanwhile, later tonight (Thursday, October 10th) you can attend a great panel on indie game at TechHub (how to create them, how to promote them, what results can you expect aso). Maybe these meetups are the seeds we need to get to the Gaming University of Romania. I would love to attend some classes there :D

Photo from Shutterstock

Two Things: An Exit and a Short Interview

October 7, 2013 By Bobby Voicu

Bobby-Voicu-Mavenhut-Startup-Spotlight-2013

Today was a full day. Both at work and in terms of events. Radu Georgescu [romanian], the first official advisor MavenHut has, just announced he sold Avangate, the biggest company he sold. The price is not public, but I bet it was good for Radu :)

I’m thrilled to announce we have just closed a very strategic transaction with Francisco Partners. With this transaction, Francisco is acquiring Avangate and investing additional capital to further accelerate our already impressive growth. Francisco Partners is one of the most respected private equity firms in the world with over $7 Billion under management and we are extremely pleased to find an investment partner who shares our vision of Customer Centric Commerce. Even more importantly, the capital investment will help us further scale up our operations, deliver expanded platform capabilities, and better serve and support you, our customers.

More information on it here.

The other thing that happened today (not as big, obviously) was that How To Web published a short interview with me, as a prequel to the talk I will be having (along with my co-founder, Cristi) at the event this year.

1. What are the main skills it takes to build an engaging game for social media nowadays?
Looking back to the last two years, the most important skill we had was understanding the metrics and acting on the lessons from them. Of course, understanding what metrics to follow and what to A/B test is another skill you should have (or, at least, cultivate).

Blindspots and Co-founders

October 4, 2013 By Bobby Voicu

cristi-elvis

We all have blind spots. Things that we think we know and we actually don’t, moments when we just miss some opportunities.

As an entrepreneur, you are really prone to blind spots. You need to move fast, juggle a lot of balls, you have an attention span of a pup. So what should you do about it?

Well, get a co-founder and use him/her. Send them the emails for investors that you are working on, the blog posts you are writing or the interviews you are answering to. Ask them for help when you get stuck, even if they have completely different skills. A fresh pair of eyes is always great.

We do this at MavenHut. And it works. So get a co-founder :) Or more.

Photo from Forbes.ro, by Mihai Barbu/Photoliu

Create an Amazing Team Meetup at TechHub Bucharest

September 26, 2013 By Bobby Voicu

TechHub Event - Creating Amazing Teams

When we started MavenHut there were just the 3 of us: me, Cristi and Elvis. And it’s been just us for the next 9 months, when we started to add new people in the mix. It wasn’t easy, because getting people to understand that the fact that we are a startup doesn’t mean that the company will cease to exist in the next 3 months is not as easy as it seemed initially.

Still, we managed to create a great team at MavenHut. And Cristi is gonna be at TechHub today, from 6:30pm, to tell you how it happened. Of course, not by himself, but by being part of a panel that includes Teodor Ceaușu (VP of Engineering and Country Manager for Romania at Ixia) and Robert Knapp (Co-Founder and CEO of CyberGhost). They will be talking about Building Amazing Team (in tech, obviously).

If you are, at all, interested to hear some tips on how to find people, how to help them be their best and, obviously, if you are in Bucharest, come to TechHub! Tonight, at 6:30pm, at another great meetup (I tell you, the Thursday meetups at TechHub will become the place to be if you are interested in startup and tech).

Saturday Game: A Dark Room

September 21, 2013 By Bobby Voicu

a-dark-room-2

The best games there are have great story and great graphics. Or do they? :)

Last game I’ve played from start to finish was Last of Us. Awesome story, the graphics were gorgeous. The art takes you and gets you hooked in the apocalyptic world of the game, making it alive and almost real. What would be a game without this kind of design?

Well, A Dark Room tries to do exactly that: use your imagination as the graphic designer. The “simplest” game in terms of design, since it runs in the browser, it is just a bunch of text with some actions you need to take as the game unfolds. And unfold it does, since I played on and off about 2 hours and there was still lots of things to do.

You start in a dark room, in a dark forest. And you start a fire. Then you need to chop some wood. Then you hear something…

It’s a great game, something I didn’t think I would see anymore, a reminder of the text adventure games of the Z80 era (like Zork or The Hobbit).

If you never played these kind of games it might look strange. But think of it as an interactive book and start playing it. You should be hooked in no time :)

P.S.: I’ve found A Dark Room in this list on reddit, a list one of my colleagues at MavenHut, David, found. Thanks a lot! This is how a weekend goes…

Startup Weekend Timisoara and a Grumpy Old Man

September 20, 2013 By Bobby Voicu

Startup Weekend

Timisoara is a city in Western Romania, 600kms from Bucharest. This is how much I drove today to be present at Startup Weekend, first Timisoara edition. Well, I’ve also had some other things to do here, but I’ve been present to the launch of SW, nevertheless.

I have to say I am not a big fan of Startup Weekend. It feels… rushed and forced :) And, obviously, it’s this way by design, but I am probably getting old, because I wouldn’t see myself doing all nighters like this. Even if, while building MavenHut, an all nighter would be just part of the job (fortunately, not that many actually happened).

Today, while listening to the judging criteria I understood that Solitaire Arena and the idea of multiplayer classic games that pushed MavenHut forward would’ve never been chosen at Startup Weekend. Because we didn’t have nice graphics (something required, as I understood) or a great, specific need to fill (though boredom is one of the biggest pains of a human being).

On the other hand, though, I think Startup Weekend is a great learning tool for a startup newbie. Leadership, team work, focus, Minimum Viable Product building, all of these concepts have their place here. If I would be someone that wants to understand what working in a startup looks like I would go to Startup Weekend. By the way, they really need designers (in all startup weekends) so, if you are, you will be really valued going there. Startup Weekend means a lot of developers, business and communication people. And this is what a startup will actually need, at some point.

Finally, I hope the result of SW Timisoara will be that at least one team starts a product and keeps working on it afterwards. That would be a great success. On the other hand, the fact that about 100 people got together to create things together is already a big win :) I am just becoming a grumpy old man.

P.S.: Just to be clear: I am not a big fan of the concept for Startup Weekend. It’s a personal choice. On the other hand, I really think we need these kind of things to happen more often. Because we need more entrepreneurial people in Romania and this is the only way to make that happen: in small steps, one Startup Weekend and one meetup at the time. So, if I can help in any way, I don’t need to like it, it just needs to push the startup world one step further. Which it does.

Romanian Game Developers Association Launch

September 19, 2013 By Bobby Voicu

rgda

Romanian Game Developers Association is something I’ve heard of about 2-3 months for the first time. Two guys (Andrei and Cristi, the co-founders), came to MavenHut’s offices to tell us about their idea: allow game developers meet and talk about their ideas, about the obstacles they face, learn from each other.

When we first started MavenHut the gaming ecosystem in Romania was almost non-existant. Yes, there are some great companies here, studios and local (from EA, Ubisoft and Gameloft to King, eRepublik or Revo Solutions), but people don’t really meet in a more formal environment. We were looking for workshops, for people to motivate and inspire us. And, step by step, we met a lot of great people in gaming. And it took us 18 months.

RGDA says it’s the right tool to help freelance gaming developers, small and medium gaming developers in Romania. If they live up to their promises, they will help the industry a lot. And there is a lot of interest in this. I’ve seen more than 100 people participating on a meetup about gaming, as well as about 40 people present at the launch of RGDA, last Tuesday. To show just how much people around the industry need this, Cristi, my co-founder at MavenHut, met 3 people that were building a Snake version, without knowing about each other.

Finally, we need to get together. Andrei and Cristi helped us with the first step, now it’s a lot up to us :)

If you are a game developer, artist or anything like this, go to RGDA’s site. And don’t forget to also contact us, at MavenHut, we are always looking for great people to work with!

Good Design, Invisible Design

September 12, 2013 By Bobby Voicu

Great Design, Invisible Design

I am design challenged. I can look at great design and admire it, but I can’t really point what makes that design great.

Because of this, I always looked up to those that seem to just create great design, like it’s a native feature (and maybe it is). Looking at our designer at MavenHut while he creates different things for us to take into consideration I see that design is more than just putting colors and lines on a screen or piece of paper, though.

And, of course, I am thinking of digital design (web, mobile, tablet, whatever). Functional design, the design helps you get more work done, doesn’t get in the way of the fun of games, just great design that you absolutely don’t notice. And I don’t mean it in a bad way :)

Good design is invisible.
You don’t notice air conditioning when it’s set just right, only when it’s too hot or too cold. We don’t notice good design.

Read more about the concept of “good design, invisible design” here or here (on UI). Quote from here.

Just a Thursday evening epiphany.

Image from ShutterStock

Business, Poker and +EV Choices

September 11, 2013 By Bobby Voicu

business-poker-ev-decisions

I used to play online poker. Like almost anybody I know that had a business online, as a matter of fact. I wasn’t the best player, though. I never had enough time to actually understand the mathematics behind. Or, better yet, I never had time to apply the mathematics I knew.

Don’t get me wrong, I still like playing poker, I just don’t feel I have the time to afford playing 8-10-12 hours in a tournament (if you got in the late stages). Especially since MavenHut became such an integral part of my life.

Still, I always follow the World Series of Poker, I follow Daniel Negreanu on twitter (he is one of the best players in the World, Canadian of Romanian origin), I play with my friends from time to time. Not as much as I would like, anyway.

One thing I noticed when I started to play poker is that it is a lot like business.

First of all, you need some luck in poker. Yes, almost everybody thinks you need a LOT of luck in poker, but that is not true, otherwise there would be no “good players”, just “lucky players”. And those players that win tens of tournaments can’t be THAT lucky. Still, there is an element of luck. You can play the perfect game, but your opponent might hit a “miracle hand” (like a royal flush, a hand that comes up once every 649,740 hands). Nevermind, though, you will be good at poker just by understanding the game and the mathematics behind it and putting in the time to play. So work and effort will help you win. Luck is important, but not that important. It helps, though, even in business.

Moreover, as a poker player you learn not to put the blame on somebody else. Yes, bad poker players always say the other ones got lucky when they lose. Not the good ones. The good ones improve. And the same is true in business.

There are more things to say about poker and business (I once wrote about poker and life), but nothing is as important as making the +EV decisions. EV means Expected Value. And it is one of the most difficult concepts to understand in poker. Because it makes you make decisions that may seem completely nuts. While they’re not.

A while ago I’ve found online an article about how to make +EV decisions in business (and life). And it also explains a lot better than I could what EV actually means. I forgot about it until last week.

Many +EV spots seem risky at first glance, and that’s a big reason why they’re +EV in the first place. Most people are avoiding these opportunities, which often means the price for some of them is lower than it should be because so many people are afraid of short term variance.

Read the full article here (it’s a pretty long read) and also read, from the same blog, How to buy a Ferrari for $20,000

Photo from Shutterstock

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I write about things that raise my curiosity. And I’m quite curious about all kinds of things.

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